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1. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Gavin Darklighter The ECM mechanic is just too overpowering. The whole concept of being jammed and therefor being unable to lock anything needs to be changed. So change damps as well as they can create the same effect?...
- by honey bunchetta - at 2009.05.20 15:52:00
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2. Repair Drones Repping Self - in Player Features and Ideas Discussion [original thread]
I think its a good idea and would hardly be the end of the world for mission running as fits that can perma tank missions and are fully cap stable already exist for every race. Pro's 1. They are capless. 2. They could free up a l...
- by honey bunchetta - at 2009.05.15 20:45:00
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3. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Mass'a Whipcracka Originally by: honey bunchetta You ppl do know that a max skilled falcon pilot with a racial ECM fitted has a optimal of 48km with 53km falloff now dont you?. Even with 2 x ECM range rigs and ...
- by honey bunchetta - at 2009.05.02 10:55:00
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4. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
You ppl do know that a max skilled falcon pilot with a racial ECM fitted has a optimal of 48km with 53km falloff now dont you?. Even with 2 x ECM range rigs and 3 x SDA T2 it can only reach a optimal of 85km so unless it wishes to work well in...
- by honey bunchetta - at 2009.05.01 11:59:00
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5. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Nikuno Isn't the defining problem with ecm the fact that it has no non-module counter? If I am damped I close my range. If I am tracking disrupted I can close my range. Actually your initial point applies to these as ...
- by honey bunchetta - at 2009.04.30 11:43:00
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6. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: Vitrael The only good ways of killing drones are with FOF missiles and smartbombs, the two least useful weapons in the game. Considering that in most reasonably sized gangs drones can make up 25% of the dmg output of a ...
- by honey bunchetta - at 2009.04.29 22:44:00
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7. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: CrestoftheStars blasters don't need a boost just learn how to use them, instead of just "approach+F2=web+F3= scramble+F1=guns. Interesting?. So if directly approaching and webbing a target to get into blaster optimal a...
- by honey bunchetta - at 2009.04.27 12:58:00
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8. smart bomb drones - in Player Features and Ideas Discussion [original thread]
Edited by: honey bunchetta on 25/04/2009 15:45:42 Originally by: kongking wang this is just the basic idea. there are lots of posibilitys to make this very usefull item and also lots of ways to prevent it from being overpowered W...
- by honey bunchetta - at 2009.04.25 15:46:00
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9. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Originally by: isdisco3 /me listens to the tumbleweeds as CCP abandons the thread to fix what they wanted to fix all along. YUP.. typical CCP. 1. Start a thread asking ppl what they want. 2. Wait a few days while ppl post. 3. Ignore...
- by honey bunchetta - at 2009.04.25 08:30:00
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10. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Nozh Ok, I'm sitting at home reading over this thread. Brainstorming about new ECM mechanics, help me out: Instead of the current mechanic where a successful ECM cycle breaks your lock for the given time of the ECM mod...
- by honey bunchetta - at 2009.04.23 10:53:00
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11. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
Edited by: honey bunchetta on 23/04/2009 10:44:00 Originally by: Murashu Balance all forms of EWAR then see if the drones are still unbalanced. If carlsberg posted on eve forums they would probably post like this. Why is it tha...
- by honey bunchetta - at 2009.04.23 10:42:00
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12. Shield Nosferatu - in Player Features and Ideas Discussion [original thread]
You already have 2 modules that do exactly what you are asking for, 1 of them goes in a top slot and comes under the catagory of "weapons" and the other goes in a mid slot and go under the catagory of "shield boosters". If you use these in conj...
- by honey bunchetta - at 2009.04.23 09:16:00
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13. ACTIVE TANKING ADJUSTMENT IDEA. - in Player Features and Ideas Discussion [original thread]
/signed. I saw this in my thread on ships and mods and think it is a great idea and would make active tanks reasonably viable in small gang combat i think.
- by honey bunchetta - at 2009.04.19 20:45:00
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